Snowbear Teddy

snowbear teddy

Created December 18, 2002 Copyright SuzShook
Made "Version-Independent" March 2009
Property of SuzShook

This tutorial is my own creation;
however, most of the techniques used in this tutorial, I have learned from others!
Therefore, if you recognize any contribution you have made, I thank you!
And I thank you as well for respecting this as my work by not posting it,
in whole or in part,
in any other location without written permission from me!

Individuals and PSP graphics groups are invited to share my tutorials with others with TEXT LINKS ONLY.
You can e-mail me to let me know you are adding one or more of my tutorials to your list if you like -
it's always fun to know who is doing them!

This tutorial is an attempt to replicate a photo of an adorable teddy bear sculpture I recently ran across! This snowbear will melt your heart with his rosy cheeks and sweet expression as he stands in the sparkling snow holding tightly to his cap in the brisk wind. And look who's peeking out of his pocket - another tiny teddy!



I make my tutorials as brief as possible, without the customary paths, details, and how-to's. For those veterans among you, this will be welcome! But for those less familiar with PSP, I included a "Glossary" that contains all the details omitted in the tutorial. If you need a little extra help, check the Glossary section. Just click on the button below - the Glossary will open in a new window.

PSP glossary button


This tutorial assumes you have a working knowledge of Paint Shop Pro at the intermediate level (or advanced beginner level with the Glossary). It was originally written in and for PSP Version 7, and now made "version-independent". Screen shots for this tutorial can come from any version of PSP - where there are significant differences from version to version, a green "Version Note" will be included, along with multiple screen shots if necessary.

Where a note/tip refers to a version of PSP and all higher versions, a + sign will be used to indicate this. For example, if a note/tip applies to PSP X and higher versions, I will use the convention "PSP X+".

If you try this tutorial, and find something is inaccurate for your version of PSP, please EMAIL ME to let me know so I can fix it!

Screen shots in this tutorial are resized - your work will be larger than this!



Supplies - For this tutorial, you will need the following:
  • Paint Shop Pro - any version. The latest version of PSP can be found at the Corel site HERE.

  • The selections for this tutorial - you can get it HERE. ~ ~ Create a folder called "snowbear" in your Selections folder, and unzip the ss-snowbear.zip file into that folder.

  • The snowbear accessories kit - you can get these "goodies" HERE. ~ ~ Unzip as follows:
    • Unzip the yellow plaid pattern (ss-yellowplaid.bmp) into your Patterns folder.
    • Unzip the knit pattern (ss-knit.bmp) into your Patterns folder.
    • Unzip the driftwood pattern (driftwood.bmp) into your Patterns folder.
    • Unzip the stainedwood pattern (stainedwood.bmp) into your Patterns folder.
    • Unzip the fur texture (ss-fur2.bmp) into your Textures folder.
    • Unzip the pocketbear (ss-pockbear.psp) into the folder where you keep your current PSP work.
    • Unzip the buttons set (ss-buttonset.psp) into the folder where you keep your current PSP work - or tube the set of buttons (remember to set the Cells across to 2 and the Cells down to 3)!
    • Unzip the three components of the fairydust SuperBladPro preset (fairydust.5q5, pinksunset.bmp, and crystal.bmp) into your SuperBladePro Environments and Textures folder.

  • Eye Candy 3 - you can get if HERE. ~ ~ Unzip into your Plugins folder.

  • Note: You can use Eye Candy 4000, or Eye Candy 5, as long as you use the Jiggle filter with the approximate settings listed in the tutorial.
  • (Optional) BladePro or Super BladePro - you can get a free demo version of Super BladePro HERE. ~ ~ Unzip into your Plugins folder.

~     ~     ~     ~     ~     ~     ~     ~     ~     ~

OK, now we're ready to begin! Grab your mouse and let's get started!

Remember to save often!

~     ~     ~     ~     ~     ~     ~     ~     ~     ~


STEP 1

In this first step, let's just get everything set up for the tutorial. Then we'll be able to proceed efficiently!

Set the Foreground Material to Pattern and select the ss-yellowplaid pattern I provided in the "goodies" download - or a jacket pattern of your choice! If you're using the yellow plaid, set the Scale to 50%, and the Angle to 0. Now set the Foreground Material to Color, and the color to white.

Set the Background Material to Pattern and select the ss-knit pattern I provided in the "goodies" download, setting the Scale to 100%, and the Angle to 36. Now set the Background Material to Color, and the color to black.

Turn the Foreground Texture ON and set it to the ss-fur2 texture I provided in the "goodies" download. We'll be using this to get some texture for the snowbear's fur. It's important to note that the Foreground Texture will be enabled only for the bear's body and the pompom on his hat, and then disabled again. Unpredictable results can occur if you forget to turn this option off when directed!

The Materials palette is now pretty much set up for the snowbear! Just remember to use the LEFT mouse button to flood fill with the Foreground pattern or color, and the RIGHT mouse button to flood fill with the Background pattern or color!

Note: This tutorial contains a lot of flood filling! I will not always remind you to change your Foreground and/or Background Material from Color to Pattern, or vice versa! I will merely tell you to flood fill with the plaid or the knit pattern or this or that color! I'll just assume you know to change from one to the other as we go along!

There are many selections for this tutorial - I opted to make disk selections rather than use the alpha channels for this tutorial! Quite often, I will load several selections on the same layer, only changing layers when it is necessary! This "necessity" arises either because of the actions that must be performed on a selection, or because other layers will eventually need to be inserted between existing layers. As long as you load the selections in the order listed, you should not run into any problems. However, you may load each selection on a separate layer if you want to!

With all that said, let's get down to work!


STEP 2

Open a new transparent image, 700 x 750. I know this is large, but it's much easier to work with a large image, and then resize it smaller! Add a new raster layer, naming it "leftarm". Load the 01leftarm selection from disk. Using the Flood Fill tool flood fill tool (F), fill with black, and then with white - the white will be textured! Deselect. Apply the Eye Candy Jiggle effect with the following settings:

Bubble Size (32)
Warp Amount (9)
Twist (90)
Movement Type (Brownian Motion)
Note: We will be creating all bear parts using this same procedure -
  • Flood fill with black
  • Flood fill with textured white
  • Deselect
  • Apply Eye Candy Jiggle with the above settings!

Save your work.


STEP 3

Add a new raster layer, naming it "chest". Load the 02chest selection. Flood fill and "jiggle" as above.

Save your work!


STEP 4

Add a new raster layer, naming it "bottom". Load the 03bottom selection. Flood fill and "jiggle" as above.

Save your work!


STEP 5

Add a new raster layer, naming it "ears". Load the 04ears selection. Flood fill and "jiggle" as above.

On the same layer, load the 05earshadow selection. Setting the Background color to dark grey (#808080), flood fill the selection - you do not want to pick up the texture which affects the Foreground color! Be sure to change the Background color back to black before continuing!

Tip: For a quick change of colors, use the Recent Materials dialog box - the center section always displays 10 common colors, including black (4th color, second row), white, (5th color, second row), and dark grey (4th color, top row)!

Merge all layers but the background layer now, renaming the merged layer "body1".

Save your work!


STEP 6

Continuing on with the snowbear body, add a new raster layer, naming it "head". Load the 06head selection. Flood fill and "jiggle" as above.

Save your work!


STEP 7

Add a new raster layer, naming it "rightarm". Load the 07rightarm selection. Flood fill and "jiggle" as above.

Save your work!


STEP 8

Add a new raster layer, naming it "leftpaw". Load the 08leftpaw selection. Flood fill and "jiggle" as above.

Add a Drop Shadow effect to the left paw using the following settings:

Vertical offset (0)
Horizontal offset (0)
Opacity (17)
Blur (17)
Color (black)

Save your work.


STEP 9

Add a new raster layer, naming it "snout". Load the 09snout selection. Flood fill and "jiggle" as above. Apply the same Drop Shadow effect as in STEP 8 - the settings should still be there.

On the same layer, load the 10eyes selection from disk. Flood fill with black and apply an Inner Bevel effect with the following settings:

inner bevel
Bevel (#2), Width (14), Smoothness (15), Depth (12), Ambience (0),
Shininess (50), Color (white), Angle (315), Intensity (25), Elevation (30)

On the same layer, load the 11nose selection. Flood fill with black and apply the same inner bevel as above, EXCEPT change the Depth to 38.

Deselect and save your work.


STEP 10

Add a new raster layer, naming it "cheeks". Load the 12cheeks selection, and flood fill with color #CF5F49 - be sure to use the Background for this color so as not to pick up the Foreground Texture! Lower the opacity on this layer to 40-60, whatever you'd like! We want pink cheeks, but not too bright!

Deselect and save your work!


STEP 11

Activate the "head" layer. Add a new raster layer, naming it "pompom". Load the 13pompom selection. Flood fill with black, then the textured white, as above. Deselect, and apply Jiggle filter, changing the Bubble Size to 10, the Warp Amount to 3, and the Twist to 70 - leave all other settings as before.

We're now finished with the "furry" parts, so turn the Foreground Texture to OFF.

Save your work!


STEP 12

Add a new raster layer, naming it "hat". Move this layer below the "pompom" layer. Load the 14hat selection, and flood fill with the yellow plaid pattern.

On the same layer, load the 15hatshadows selection and flood fill with dark grey (#808080). Reload the 14hat selection, invert the selection, and apply a Drop Shadow effect with the following settings:

Vertical offset (0)
Horizontal offset (0)
Opacity (55)
Blur (22.1)
Color (black)

Deselect and save!


STEP 13

Add a new raster layer, naming it "hatband". Load the 16hatband selection, and flood fill with the knit pattern. I muted the color a bit by selecting Adjust...Brightness and Contrast...Brightness/Contrast, with Brightness = 0 and Contrast = -20 (minus 20).

Invert the selection and apply the same Drop Shadow effect as in STEP 12. Deselect.

Gently soften the edges of the hat band using the Soften Brush tool soften brush tool with the following settings:

Shape (Round)
Size (6 to 10)
Hardness (22)
Step (9)
Density (40)
Opacity (44)

You can merge the last 3 layers if you want - "pompom", "hat", and "hatband" - renaming the merged layer "hat".

Save your work!


STEP 14

Now let's make the snowbear's jacket! Activate the "rightarm" layer. Add a new raster layer, naming it "jacket1". Load the 17rightjacket selection and flood fill with the plaid pattern. Invert the selection and apply the same Drop Shadow effect as above.

On the same layer, load the 18leftjacket selection and flood fill with the plaid pattern. Invert the selection and apply the same Drop Shadow effect.

Continuing on the same layer, load the 19leftsleeve selection. Flood fill with the plaid pattern, invert the selection, and apply the same Drop Shadow effect.

Still on the same layer, load the 20leftcuff selection. Flood fill with the plaid pattern and apply a Drop Shadow effect with the following settings:

Vertical offset (7)
Horizontal offset (5)
Opacity (25)
Blur (22.1)
Color (black)

Invert the selection and apply the same Drop Shadow effect as in STEP 12 - settings repeated below:

Vertical offset (0)
Horizontal offset (0)
Opacity (55)
Blur (22.1)
Color (black)

Deselect and save your work!


STEP 15

Add a new raster layer, naming it "jacket2". Load the 21rightsleeve selection and flood fill with the plaid pattern. Invert the selection and apply the same Drop Shadow effect as above - settings will still be there.

On the same layer, load the 22rightcuff selection and flood fill with the plaid pattern. Apply a Drop Shadow effect with the following settings:

Vertical offset (5)
Horizontal offset (0)
Opacity (25)
Blur (22.1)
Color (black)

Invert the selection and apply a Drop Shadow effect with the same settings as in STEP 12 - settings repeated below:

Vertical offset (0)
Horizontal offset (0)
Opacity (55)
Blur (22.1)
Color (black)

On the same layer, load the 23jacketshadows selection and flood fill with dark grey (#808080).

Continuing on the same layer, load the 24patch selection, flood fill with the plaid pattern, invert, and apply the same Drop Shadow effect we have been using EXCEPT change the blur to 7.4.

Load the 25patchstitching selection and flood fill with a contrasting color - I used #7E8A9F.

Deselect and save!


STEP 16

Almost finished with the jacket! Continuing on the same layer, load the 26pocket selection and flood fill with the plaid pattern. Invert the selection and apply a Drop Shadow effect with the following settings:

Vertical offset (-6)
Horizontal offset (11)
Opacity (45)
Blur (22.1)
Color (black)

Load the 27pockettrim selection, flood filling with the contrasting color. Deselect.

Now open the pocketbear.psp file and copy the bear image. Returning to your snowbear image, load the 28pocketbear selection and paste the copied image into the selection. Apply a Drop Shadow effect with the following settings:

Vertical offset (5)
Horizontal offset (-4)
Opacity (36)
Blur (22.1)
Color (black)

Finally, load the 29jackettrim selection and flood fill with the contrasting color.

Deselect and save your work!


STEP 17

One last thing for the jacket - we need to add buttons! I used the blue button from the buttonset in the accessories kit provided with the tutorial, at 72% for the two jacket buttons, and about 60% for the pocket button. You may want to place these buttons on separate layers so you can move them around into position. Place the first button over the top button hole on the left side of the jacket. Place the second button on the right side of the jacket, across from its buttonhole. And place the third, smaller button on the pocket!. Apply a slight Drop Shadow effect using the following settings to each of the buttons:

Vertical offset (0)
Horizontal offset (0)
Opacity (94)
Blur (7.4)
Color (black)

Save your work!


STEP 18

Let's build that scarf, and we'll be finished with the snowbear! Activate the "jacket1" layer. Add a new raster layer, naming it "scarf". Load the 30scarf selection and flood fill with the knit pattern. Mute the scarf color as you did with the hat band in STEP 13 - the settings for the Adjust...Brightness and Contrast...Brightness/Contrast dialog should still be intact. Invert the selection and apply a Drop Shadow effect with the following settings:

Vertical offset (0)
Horizontal offset (0)
Opacity (55)
Blur (22.1)
Color (black)

Deselect. Reactivate the Soften Brush tool with the same settings as before, and soften the edges of the scarf.

Save your work!


STEP 19

Now for the scarf tails! Activate the "body1" layer. Add a new layer, naming it "scarftails". Load the 31upperscarftail selection, flood fill with the knit pattern, muting the color as before. Invert the selection and apply the same Drop Shadow effect as in the previous step.

On the same layer, load the 32lowerscarftail selection, flood fill with the knit pattern, and mute the color as before. Invert the selection and apply the same Drop Shadow effect.

Deselect, and use the Soften Brush tool to soften the edges of both scarf tails. You may want to hide the "jacket2" and "rightarm" layers to do this.

Save your work!


STEP 20

Finally, let's add the fringe to the scarf tails. Add a new layer naming it "fringe" - drag this layer below the "scarftails" layer in the Layer Palette. I used the Rope tube provided with PSP for the fringe, using the following settings:

Scale (32)
Step (1)
Placement Mode (Continuous or Random)
Selection Mode (Incremental)

Yes, I know, the color's wrong, but we'll fix that in a moment! Place several short pieces of rope/fringe along the edges of the scarf. When you have the fringe as you want it, colorize using a Hue of 155 and Saturation of 52.

Save your work!


Hurrah! You've finished the snowbear! This is a good time for a rest! I've included instructions and selections for building the fence, broom, and snow, so after you take your break, click HERE to continue!


If you have any problems, comments, or questions, please do not hesitate to Email me.

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All graphics and content 2002-present by SuzShook