Antique Dry Sink

antique dry sink

Created November 17, 2002 Copyright SuzShook
Made "Version-Independent" March 2009
Property of SuzShook

This tutorial is my own creation;
however, most of the techniques used in this tutorial, I have learned from others!
Therefore, if you recognize any contribution you have made, I thank you!
And I thank you as well for respecting this as my work by not posting it,
in whole or in part,
in any other location without written permission from me!

Individuals and PSP graphics groups are invited to share my tutorials with others with TEXT LINKS ONLY.
You can e-mail me to let me know you are adding one or more of my tutorials to your list if you like -
it's always fun to know who is doing them!

This tutorial produces a companion piece for the antique washstand (see Antique Washstand tutorial). Hope you enjoy putting yours together!



I make my tutorials as brief as possible, without the customary paths, details, and how-to's. For those veterans among you, this will be welcome! But for those less familiar with PSP, I included a "Glossary" that contains all the details omitted in the tutorial. If you need a little extra help, check the Glossary section. Just click on the button below - the Glossary will open in a new window.

PSP glossary button


This tutorial assumes you have a working knowledge of Paint Shop Pro at the intermediate level (or advanced beginner level with the Glossary). It was originally written in and for PSP Version 7, and now made "version-independent". Screen shots for this tutorial can come from any version of PSP - where there are significant differences from version to version, a green "Version Note" will be included, along with multiple screen shots if necessary.

Where a note/tip refers to a version of PSP and all higher versions, a + sign will be used to indicate this. For example, if a note/tip applies to PSP X and higher versions, I will use the convention "PSP X+".

If you try this tutorial, and find something is inaccurate for your version of PSP, please EMAIL ME to let me know so I can fix it!

Screen shots in this tutorial are resized - your work will be larger than this!



Supplies - For this tutorial, you will need the following:
  • Paint Shop Pro - any version. The latest version of PSP can be found at the Corel site HERE.

  • The PSP file containing the selections for this tutorial - you can get it HERE. ~ ~ Unzip into the folder where you keep your current PSP work.
    Note: The selections for this tutorial are contained in alpha channels. When you open the PSP file provided, you will see only a white background. Don't panic, the selections are there - you just can't see them yet!
  • The wood pattern I used for the antique dry sink - you can get it HERE. ~ ~ Unzip into the folder where you keep your current PSP work.

  • The hinge I used for the antique dry sink - you can get it HERE. ~ ~ Unzip into the folder where you keep your current PSP work.

~     ~     ~     ~     ~     ~     ~     ~     ~     ~

OK, now we're ready to begin! Grab your mouse and let's get started!

Remember to save often!

~     ~     ~     ~     ~     ~     ~     ~     ~     ~


STEP 1

For this shelf, I'm using the ss-adswood.psp file provided with this tutorial. You can use this one, or another of your own choosing. If you are using the ss-adswood pattern, open it now.

Set the Foreground Material to Pattern and select your wood pattern. If you are using my wood pattern, set Scale = 70%, Angle = 90 (grain across). For this tutorial, I set the Background Material to the same wood pattern, with Angle = 0 (grain up and down) - this way, I had the wood pattern available in both directions and did not have to keep changing the angle! Flood fill with the Foreground pattern (left mouse button) when you want crosswise grain, and with the Background pattern (right mouse button) when you want up and down grain!

Note: All the Drop Shadow and Inner Bevel effects I used in this tutorial seemed to work well with the wood pattern I selected. However, for other wood patterns, you may need to make adjustments to these settings. Use what works for you!

There are several layers in this tutorial. Often a new layer is added after several previous layers have been merged and/or renamed. Hiding and unhiding layers may leave any layer active, which could lead to unpredictable results when adding new layers. Therefore, in this tutorial, unless otherwise indicated, new layers should ALWAYS be added at the top of the Layer Palette.

Now that we have all that preliminary "stuff" taken care of, let's build a dry sink!


STEP 2

Open the ss-drysink.psp image. Duplicate the image and close the original. Don't panic - all the selections are there, stored in alpha channels - you just can't see them yet!

Add a new raster layer, naming it "back". Load the back selection from the alpha channel and use the Flood fill tool flood fill tool (F) to fill with either wood pattern - grain will not matter for this piece! Darken by choosing Adjust...Brightness and Contrast...Brightness/Contrast with Brightness = -41 (minus 41) and Contrast = 4.

Note: We will be using this technique to darken the wood several times in this tutorial. Future references will just say "darken" or "darken as before", and will not repeat the path!

Deselect and save!


STEP 3

Add a new raster layer, naming it "backleg". Load the backlegedge selection from the alpha channel. Flood fill with the Background wood pattern, invert the selection, and apply a Drop Shadow effect with the following settings:

Vertical offset (0)
Horizontal offset (0)
Opacity (100)
Blur (11.1)
Color (black)

On the same layer, load the backleg selection, flood fill with the Background pattern, invert the selection, and apply the same Drop Shadow effect.

Deselect. Duplicate the "backleg" layer, mirror the duplicate layer, merge the two backleg layers, and rename this layer "backlegs".

Save your work.


STEP 4

Add a new raster layer, naming it "topback". Load the topback selection from the alpha channel. Flood fill with the Foreground wood pattern, invert the selection, and apply the same Drop Shadow effect as in the previous step.

Deselect and save!


STEP 5

Add a new raster layer, naming it "side". Load the side selection from the alpha channel. Flood fill with the Background wood pattern, darken as before, EXCEPT change Brightness to -25 (minus 25). Invert the selection and apply a Drop Shadow effect with the following settings:

Vertical offset (0)
Horizontal offset (0)
Opacity (43)
Blur (5.9)
Color (black)

On the same layer, load the sideedge selection from the alpha channel. Change the Angle of the Foreground pattern to 56 and flood fill the selection with the Foreground wood pattern. Invert the selection and apply the same Drop Shadow effect as above EXCEPT change the Blur to 4.9.

Deselect. Duplicate the "side" layer, mirror the duplicate layer, merge the two side layers, and rename the merged layer "sides".

Deselect and save!


STEP 6

Add a new raster layer, naming it "frontleg". Load the frontlegedge selection from the alpha channel. Flood fill with the Background wood pattern, invert the selection, and apply a Drop Shadow effect with the following settings:

Vertical offset (0)
Horizontal offset (0)
Opacity (100)
Blur (11.1)
Color (black)

On the same layer, load the frontleg selection, flood fill with the Background pattern, invert the selection, and apply the same Drop Shadow effect.

Deselect. Duplicate the "frontleg" layer, mirror the duplicate layer, merge the two frontleg layers, and rename this layer "frontlegs".

Save your work!


STEP 7

Add a new raster layer, naming it "centerbrace". Load the centerbrace selection from the alpha channel. Flood fill with the Background wood pattern, invert the selection, and apply the same Drop Shadow effect as in the previous step.

Deselect and save your work!


STEP 8

Add a new raster layer, naming it "topfront". Reset the Angle of the Foreground pattern to 90. Load the topfront selection from the alpha channel. Flood fill with the Foreground wood pattern, invert the selection, and apply the same Drop Shadow effect as in the previous step.

Deselect and save your work!


STEP 9

Now let's build the door. Add a new raster layer, naming it "door". Load the doorh selection from the alpha channel. Flood fill the selection with the Foreground wood pattern, invert the selection and apply the same Drop Shadow effect as in the previous step.

On the same layer, load the doorv selection from the alpha channel. Flood fill with the Background wood pattern, invert the selection, and apply the same Drop Shadow effect. Deselect.

Using the Magic Wand tool magic wand tool, select the space in the middle of the door. Expand this selection by 1 pixel, invert the selection and apply the same Drop Shadow effect.

Add a new raster layer, naming it "panel", and move it BELOW the "door" layer in the Layer Palette. Load the doorpanels selection from the alpha channel, and flood fill with the Background pattern. Invert the selection and apply the same Drop Shadow effect. Deselect.

Merge the "door" and "panel" layers, duplicate this layer, mirror the duplicate layer, merge the two door layers, and rename the merged layer "doors".

Save your work!


STEP 10

Add a new raster layer, naming it "latch". Load the doorlatch selection from the alpha channel. Change the Angle on the Foreground pattern to 76 and flood fill with the Foreground wood pattern. Invert the selection and apply the same Drop Shadow effect as we've been using, EXCEPT change the Blur to 6.3.

On the same layer, load the centerdoorlatch selection. Apply the same Drop Shadow effect EXCEPT change the Blur to 19.8. Reapply the Drop Shadow effect.

Reload the doorlatch selection, invert the selection, and press the DELETE key to clean up the extra shadow.

Invert the selection once again, and apply a Drop Shadow effect with the following settings:

Vertical offset (0)
Horizontal offset (0)
Opacity (69)
Blur (8.6)
Color (black)

Deselect and save your work.


STEP 11

Add a new raster layer, naming it "knob". Change the Angle of the Foreground pattern back to 90. Choose the Preset Shapes tool preset shapes tool (P) with the following settings:

Shape Type (Ellipse)
Retain style UNchecked
Anti-alias CHECKED
Create as vector UNchecked
Line width (1)
Line style (#1 Solid)

Using the RIGHT mouse button, and with the SHIFT key pressed, draw a 15 to 17-pixel circle starting at coordinates (240,313). Apply an Inner Bevel effect with the following settings:

inner bevel
Bevel (#2), Width (13), Smoothness (0), Depth (3), Ambience (17),
Shininess (0), Color (white), Angle (27), Intensity (32), Elevation (40)

Then apply a Drop Shadow effect with the same settings as in the previous step EXCEPT change the Blur to 14.8.

We'll duplicate the knob in a few minutes, after we add a screw! For now, just save your work.


STEP 12

Add a new raster layer, naming it "screw". Change the Foreground Material to Transparent (null) and the Background Material to Color, and set the color to #404040. Choose the Preset Shapes tool with the same settings as in the previous step. Using the RIGHT mouse button, and with the SHIFT key pressed, draw a 7-pixel circle starting at coordinates (265,259). This might be easier if you zoom in on the door latch first! Apply an Inner Bevel with the following settings:

inner bevel
Bevel (#2), Width (14), Smoothness (15), Depth (2), Ambience (0),
Shininess (50), Color (white), Angle (315), Intensity (25), Elevation (30)

Duplicate the "screw" layer and move the duplicate to the center of the knob. Merge the "knob" and "Copy of screw" layers, renaming the merged layer "knob". Duplicate this layer, and move the duplicate knob into place on the right door. Use the guides to help position the knobs at the same height - I positioned my knobs just below a horizontal guide set at 305. When you have the knobs in place, merge the two knob layers, renaming the merged layer "knobs".

Save your work.


STEP 13

Open the ss-adshinge.psp file provided with this tutorial. Copy the hinge and returning to your dry sink image, paste the hinge as a new layer. Set a horizontal guide at 257 to help you position the hinge, and place the hinge along the left side of the door as shown below. In the screenshot, the hinge is colored light blue so it shows up better - your hinge will be a very dark gray!

left door hinge - top

Duplicate the hinge layer and move into position at the bottom of the door - I set a horizontal guide at 389, and positioned the hinge just above the guide. You might want to use a vertical guide to ensure both hinges are located evenly along the vertical plane. Aren't guides terrific!

When you have the two left door hinges in place, merge the two hinge layers, duplicate the merged layer, mirror the duplicate layer, and finally merge both hinge layers, renaming the merged layer "hinges"!

Note: When you are working with several layers and want to merge only a few of them, it is sometimes easier to hide the layers you want to merge, right-click on one of the remaining layers, and choose View...Invert from the pop-up menu. This leaves the layers you want to merge visible, and hides all the other layers! Visit my Tips & Tricks page for your version of PSP for this and other helpful ideas on working with layers! Links to Tips & Tricks pages can be found on my home page HERE.

Save your work.


STEP 14

Since this is an "antique" dry sink, you might want to add some "stress" or "wear-and-tear" marks to make it look more authentic! Activate the "doors" layer and add a new raster layer, naming it "stress-underlatch". Click on the Swap Materials button ( swap materials icon ) to exchange the Foreground and Background materials, making the Foreground Material the color #404040. Choose the Airbrush tool airbrush tool to brush on some dark smudges, especially under the latch and around the door knobs! I used the following settings for the Airbrush tool:

Shape (Round)
Size (16)
Hardness (0)
Opacity (46)
Step (25)
Density (18)

Once you have the smudges you want, apply a Gaussian Blur with Radius of 1 to 2 - whichever looks best to you. Add more smudges if you want, reapplying the Gaussian Blur.

Add another layer right above the "stress-underlatch" layer, naming it "stress-topfront". Add smudges to the top front part of the sink, especially around the top edge, and then apply the same Gaussian Blur. To eliminate any smudges that might have fallen outside the top front area, reload the topfront selection, invert the selection, and press the DELETE key. When you are satisfied with your smudges, merge the "topfront" and "stress-topfront" layers, renaming the merged layer "topfront".

Save your work!


STEP 15

The last thing we need to do is to add a Drop Shadow effect below the sink. Activate the "backlegs" layer and add a new raster layer naming it "shadow". Reload the back selection and contract the selection by 3 pixels. Apply a Drop Shadow effect with the following settings two or three times:

Vertical offset (10)
Horizontal offset (0)
Opacity (91)
Blur (81.5)
Color (black)

On that same layer, load the cleanup selection from the alpha channel, and press the DELETE key. This will remove the extraneous shadow along the sides of the dry sink!

Deselect and save!



And that's it - you're done! Delete the white background layer. If you wish to tube your dry sink, merge all visible layers, and tube! If you want to add items inside the top of the dry sink, you might want to save your image with two layers, merging all layers EXCEPT the "topfront" layer, which should be the topmost layer in the Layer Palette. Items placed between the "topfront" and "Merged" layers will appear as if inside the sink! You may want to hide the "topfront" layer as you add your decorations, occasionally unhiding this layer to check on placement. I used a horizontal guide at 173 to help me "line up" the items in my dry sink!

Here's another Antique Dry Sink used as a gardener's workbench! For this one, I used a painted wood with a texture applied - and lots of "stress" darkening!

antique dry sink

Have fun with your Antique Dry Sink! Don't forget to sharpen if you resize!


If you have any problems, comments, or questions, please do not hesitate to Email me.


Email


Version Independent Tutorials ~ About Me ~ Home ~ Email

All graphics and content 2002-present by SuzShook