French Country Baker's Rack

bakers rack

Created August 31, 2002 Copyright SuzShook
Made "Version-Independent" March 2009
Property of SuzShook

This tutorial is my own creation;
however, most of the techniques used in this tutorial, I have learned from others!
Therefore, if you recognize any contribution you have made, I thank you!
And I thank you as well for respecting this as my work by not posting it,
in whole or in part,
in any other location without written permission from me!

Individuals and PSP graphics groups are invited to share my tutorials with others with TEXT LINKS ONLY.
You can e-mail me to let me know you are adding one or more of my tutorials to your list if you like -
it's always fun to know who is doing them!

I'm still in my "shelf mode" - just love shelves! This tutorial will teach you how to make the French Country Baker's Rack I recently saw in a catalog! Though it's called a "baker's rack", it sort of looks like a bar to me! Hope you enjoy putting yours together!



I make my tutorials as brief as possible, without the customary paths, details, and how-to's. For those veterans among you, this will be welcome! But for those less familiar with PSP, I included a "Glossary" that contains all the details omitted in the tutorial. If you need a little extra help, check the Glossary section. Just click on the button below - the Glossary will open in a new window.

PSP glossary button


This tutorial assumes you have a working knowledge of Paint Shop Pro at the intermediate level (or advanced beginner level with the Glossary). It was originally written in and for PSP Version 7, and now made "version-independent". Screen shots for this tutorial can come from any version of PSP - where there are significant differences from version to version, a green "Version Note" will be included, along with multiple screen shots if necessary.

Where a note/tip refers to a version of PSP and all higher versions, a + sign will be used to indicate this. For example, if a note/tip applies to PSP X and higher versions, I will use the convention "PSP X+".

If you try this tutorial, and find something is inaccurate for your version of PSP, please EMAIL ME to let me know so I can fix it!

Screen shots in this tutorial are resized - your work will be larger than this!



Supplies - For this tutorial, you will need the following:
  • Paint Shop Pro - any version. The latest version of PSP can be found at the Corel site HERE.

  • The PSP file containing the selections for this tutorial - you can get it HERE. ~ ~ Unzip into the folder where you keep your current PSP work.

  • The wood pattern, diamond pattern, and hinges I used for the baker's rack - you can get them HERE. ~ ~ Unzip into the folder where you keep your current PSP work.

  • (Optional) SuperBladePro - you can get a free demo version of SuperBladePro HERE. ~ ~ Unzip into your Plugins folder.

  • (Optional) The "gold_glass" SuperBladePro preset I used - you can get it HERE. ~ ~ Unzip the preset and the associated .bmp files into your SuperBladePro Environments and Textures folder.
  • Note: The selections for this tutorial are contained in alpha channels. When you open the PSP file provided, you will see only a black background. Don't panic, the selections are there - you just can't see them yet!

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OK, now we're ready to begin! Grab your mouse and let's get started!

Remember to save often!

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STEP 1

This tutorial is "layer-intensive"! I will occasionally suggest merging layers to make things more manageable, but you may keep all your layers if you wish! I will NOT always repeat the "hide all layers except those that are to be merged" and "merge visible" commands, nor will I always remind you to unhide all layers after merging! These instructions are understood to be there in this tutorial.

Tip #1: When you are working with several layers, it is sometimes easier to hide the layers you want to merge, right-click on one of the remaining layers, and choose View...Invert from the pop-up menu. This leaves the layers you want to merge visible, and hides all the other layers.

Tip #2: To restore visibility for all layers when there are many of them, rather than clicking on the Visibility button for each layer, right-click on any layer, and choose View...All from the pop-up menu!

Unless instructed otherwise, new layers will always be added to the TOP of the layer stack!

For this shelf, I'm using the ss-brwood pattern provided with this tutorial. You can use this one, or another of your own choosing. If you are using the ss-brwood pattern, open it now. I am also using SuperBladePro, with a "gold_glass" preset for all the gold trim. However, you do not need to have SuperBladePro to complete this tutorial - an alternative using a PSP Inner Bevel effect will be listed.

Set the Foreground Material to Color, and the color to white. Set the Background Material to Pattern and select your wood pattern, Scale = 50%, Angle = 0 (grain across).

Open the bakersrack.psp image. Duplicate the image and close the original. Don't panic - all the selections are there - you just can't see them yet!

Add a new raster layer, naming it "leftfoot". Load the leftfoot selection from the alpha channel, use the Flood Fill tool flood fill tool (F) to fill with white, and apply SuperBladePro using the gold_glass preset.

Note: If you do not have SuperBladePro, Flood Fill with a shiny gold pattern and apply an Inner Bevel effect with these settings:

inner bevel
Bevel (#1), Width (1), Smoothness (10), Depth (5), Ambience (0),
Shininess (80), Color (#dfcc01), Angle (315), Intensity (25), Elevation (40)
Note: For brevity, throughout the remainder of this tutorial, I will refer to applying SuperBlade Pro using the gold_glass preset as "SBP gold_glass". If you are using the Inner Bevel effect as above, just substitute accordingly.

Deselect. You may want to duplicate the foot to give it extra "body"! If you do so, merge the two foot layers and rename merged layer "leftfoot" before continuing.

Duplicate the "leftfoot" layer, mirror the duplicate layer, then merge the "leftfoot" and "Copy of leftfoot" layers and rename the merged layer "feet". Save your work!


STEP 2

Add a new raster layer, naming it "frontpost-left". Load the frontpost-left selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect. Duplicate the "frontpost-left" layer, mirror the duplicate layer, then merge the two front post layers and rename the merged layer "frontposts". Save your work!


STEP 3

Add a new raster layer, naming it "leftloop". Load the leftloop selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect. Duplicate the "leftloop" layer, mirror the duplicate layer, then merge the two loop layers and rename the merged layer "loops". Save your work!


STEP 4

Add a new raster layer, naming it "centerpost". Load the centerpost selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect and save!


STEP 5

Add a new raster layer, naming it "lefttopcurve". Load the lefttopcurve selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect. Duplicate the "lefttopcurve" layer, mirror the duplicate layer, then merge the two curve layers and rename the merged layer "topcurves". Save your work!


STEP 6

Add a new raster layer, naming it "leftlowercurve". Load the leftlowercurve selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect. Duplicate the "leftlowercurve" layer, mirror the duplicate layer, then merge the two curve layers and rename the merged layer "lowercurves". Save your work!


STEP 7

Add a new raster layer, naming it "decoration". Load the decoration selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect and save!


STEP 8

Add a new raster layer, naming it "backpost-left". Load the backpost-left selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect. Duplicate the "backpost-left" layer, mirror the duplicate layer.

Now let's merge ALL the top metallicwork layers, renaming the merged layer "top". You should now have only three layers, "top", "feet", and "Layer1". Save your work!


STEP 9

Add a new raster layer, naming it "glassholder". Load the glassholder selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect and save.


STEP 10

Add a new raster layer, naming it "bottleholder". Load the bottleholder selection from the alpha channel, Flood Fill with white, and apply SBP gold_glass.

Deselect and save.


STEP 11

Click on the Swap Materials button ( swap materials icon ) to exchange the Foreground and Background materials, so that your Foreground now has the wood pattern. Add a new raster layer, naming it "shelves". Load the shelves selection from the alpha channel, Flood Fill with the wood pattern, and apply an Inner Bevel effect with the following settings:

inner bevel
Bevel (#2), Width (4), Smoothness (0), Depth (3), Ambience (-4),
Shininess (0), Color (white), Angle (326), Intensity (33), Elevation (53)

Deselect and save your work!


STEP 12

Add a new raster layer, naming it "baseback". Load the baseback selection from the alpha channel. Change the Angle of the Foreground Pattern to 90 (grain up and down), and Flood Fill with the wood pattern. Darken by choosing Adjust...Brightness and Contrast...Brightness/Contrast with Brightness = -85 (minus 85) and Contrast = 0.

Deselect and save!


STEP 13

Add a new raster layer, naming it "basehtrim". Load the basehtrim selection from the alpha channel. Change the Angle of the Foreground Pattern to 0 and Flood Fill with the wood pattern. Apply the same Inner Bevel effect as in STEP 11.

Deselect and save!


STEP 14

Add a new raster layer, naming it "basevtrim". Load the basevtrim selection from the alpha channel. Change the Angle of the foreground pattern to 90 and Flood Fill with the wood pattern. Apply the same Inner Bevel effect as in STEP 11.

Deselect and save!


STEP 15

Add a new raster layer, naming it "base-bottomtrim". Load the base-bottomtrim selection from the alpha channel. Change the Angle of the foreground pattern to 0 and Flood Fill with the wood pattern. Apply the same Inner Bevel effect as in STEP 11 EXCEPT increase the Depth to 6.

Deselect and save!


STEP 16

Add a new raster layer, naming it "base-top". Load the base-top selection from the alpha channel and Flood Fill with the wood pattern. Apply the same Inner Bevel effect as in STEP 15.

Deselect and save!


STEP 17

Add a new raster layer, naming it "leftdrawer". Load the leftdrawer selection from the alpha channel and Flood Fill with the wood pattern. Apply the same Inner Bevel effect as in STEP 15.

Deselect. Duplicate the "leftdrawer" layer, mirror the duplicate layer, then merge the two drawer layers, renaming the merged layer "drawers".

Deselect and save!


STEP 18

Add a new raster layer, naming it "leftdoor". Load the leftdoor-horizontal selection from the alpha channel and Flood Fill with the wood pattern.

On the same layer, load the leftdoor-vertical selection from the alpha channel. Change the Angle of the foreground pattern to 90 and Flood Fill with the wood pattern. Deselect. Apply the same Inner Bevel effect as in STEP 15, EXCEPT decrease Depth to 4.

Duplicate the "leftdoor" layer, mirror the duplicate layer, then merge the two door layers and rename the merged layer "doors".

Save your work!


STEP 19

Activate the "drawers" layer, and add a new raster layer, naming it "hinge" - this layer must be below the "doors" layer. Open the ss-hinge image provided in the downloads, copy it, and returning to the baker's rack image, paste as a new selection, moving it to the edge of the left door. I placed my hinge so that the top of the hinge was even with the opening in the center of the door, and the right edge of the hinge just under the edge of the door! When you have the hinge in place, deselect. This screenshot shows the placement of the first hinge (white arrow):

hinge position

Duplicate the "hinge" layer and mirror for the right top hinge. Then duplicate the "hinge" layer again, moving the duplicate into place at the bottom of the left door - I placed this hinge so the bottom of the hinge was even with the opening in the center of the door. Finally, duplicate this last hinge and mirror for the right bottom hinge. Use the Guides as needed to precisely locate the hinges!

When you are satisfied with the placement of your hinges, hide all layers but the hinge layers, merge visible, and rename the merged layer "hinges". Unhide all layers.

Save your work!


STEP 20

Activate the "doors" layer. Add a new raster layer, naming it "leftdrawerknob". Click on the Swap Materials button ( swap materials icon ) to reverse the Foreground and Background materials, making the Background Material the wood pattern. Change the Angle of the wood pattern to 0. Set the Foreground Material to Transparent (null). Choose the Preset Shapes tool preset shapes tool (P) tool, and select the Ellipse shape from the drop-list, with the following settings:

Retain style (UNchecked)
Create as vector UNchecked
Anti-alias (CHECKED)
Line style (#1 Solid)
Line width (1),

Using the RIGHT mouse button, and with the SHIFT key pressed, draw a 9-pixel circle starting at coordinates (88,275). Apply the same Inner Bevel effect we've been using, increasing the Depth back to 6.

Apply a Drop Shadow with the following settings:

Vertical Offset (1)
Horizontal Offset (1)
Opacity (63)
Blur (6.2)
Color (black)

Save your work!


STEP 21

Duplicate the "leftdrawerknob" layer, renaming the duplicate layer "plug". Just in case you weren't a carpenter in a previous life, "plugs" are used to fill screw holes so the screws used to hold the furniture together are hidden! OK, I know we don't have any screws, but we're still going to add the plugs so our furniture will look realistic!

Resize the "plug" layer by 50%, making sure Resize all layers is UNchecked. Darken by choosing Adjust...Brightness and Contrast...Brightness/Contrast with Brightness = -50 (minus 50) and Contrast = 0, and move into position just outside the top of the left drawer, as indicated by the white arrow:

plug location

Duplicate the "plug" layer, and mirror the duplicate layer. Duplicate the "plug" layer again, and move the duplicate into position just outside the bottom of the left door. Duplicate this layer, and mirror the duplicate layer for the fourth plug. When you are satisfied with the placement of the plugs, hide all layers except the plug layers, merge visible, and rename the merged layer "plugs". Unhide all layers.

Save your work!


STEP 22

Now let's finish up with the knobs. Duplicate the "leftdrawerknob" layer and mirror the duplicate layer, renaming it "rightdrawerknob". Duplicate the "leftdrawerknob" layer again, renaming it "leftdoorknob", and move into position on the left door. Duplicate the "leftdoorknob", mirror the duplicate layer, and rename this layer "rightdoorknob". When you are satisfied with the placement of the knobs, hide all layers except the four knob layers, merge visible, and rename the merged layer "knobs".

Save your work!


STEP 23

We're almost done, so hang in there! Let's add the grills to the doors!

Set the foreground style to pattern. Open the ss-dia.psp image provided with this tutorial, and select it as the pattern. Ladyoz teaches how to make this diamond lense filter in her Diamond Overlay tutorial - thank you, Ladyoz, for this extraordinary pattern! Set the Scale to 10 and the Angle to 0.

Activate the "hinges" layer. Add a new raster layer, naming it "leftgrill" and load the leftgrill selection from the alpha channel. Flood Fill the selection with the diamond pattern. Deselect. I duplicated this layer to get a "thicker" grill, then merged the two layers, renaming as "leftgrill". Sharpen the "leftgrill" layer. To get the right grill, duplicate the "leftgrill" layer, mirror, and then merge the two grill layers, renaming the merged layer "grills".

Deselect and save!


STEP 24

Just some finishing touches left! Duplicate the "glassholder" layer three or four times and move into position along the bottom of the top shelf. Your glasses should just fit into the slots! Once you're satisfied with the placement of the glassholders, you can merge all the glassholder layers, renaming the merged layer "glassholders".

Repeat with the "bottleholder" layer, adding three more bottleholders along the bottom of the bottom shelf, merging the bottleholder layers, and renaming the merged layer "bottleholders".

You can now merge all layers except "Layer1" and the "baseback" layers. The "baseback" layer must be retained as a separate layer - be sure it is located below the "Merged" layer in the layer stack, so that you can add items to the cupboards!


And that's it - you're done! You can replace the black background with one of your choosing, and then it's time to decorate! Anything you add to the cupboards should be placed on layers inserted between the "baseback" and "Merged" layers, while items on the shelves above the base should be added to layers inserted above the "Merged" layer.

Have fun with your French Country Baker's Rack! Don't forget to sharpen if you resize, and please, use a designated driver if you get too carried away!!!


Here's another decorated Baker's Rack - for this one, I left off the glass and bottle holders, and added a few hooks! This one is truly for baking!

baker's rack


If you have any problems, comments, or questions, please do not hesitate to Email me.

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All graphics and content 2002-present by SuzShook