Suz's Place hummer


PSP Tips & Tricks
121 - 140


Previous Page   ~   Index   ~   Next Page


dot 121 Retaining Vector Properties for Text When Uninstalled Font Used

If you create vector text using an uninstalled font, and later open the image with this text, you will be greeted by the Replace Font dialog:

replace font dialog

If you wish to retain the vector properties of text created using an uninstalled font and avoid this dialog, convert the text to curves before saving by choosing Objects...Convert Text to Curves (or right-click on the text, and choose Convert Text to Curves from the context menu).

Note: After you convert text to curves, it is no longer text, so you cannot change the characters or change its font or leading or do any other text edits. However, you can move or add nodes, change the angles of line segments, and perform other edits using the Pen tool, producing interesting text.


dot 122 Using Spin Controls For Incremental Changes

Many PSP parameters are controlled and changed by "spin controls", or small up and down arrows beside the edit box. Use the spin controls by clicking the up or down arrow next to the edit box window to change the setting in integer increments. To change the setting by the smallest increment available for the given control, hold the CTRL key down while clicking.

An example of such a setting is the Stroke width on the Text Tool Options palette - the spin controls are circled in red below - CTRL-clicking changes the control in tenths:

stroke width control

Other spin controls have even finer settings, for example, the line Width for some tools such as the Pen tool and the Preset Shapes tool, or the controls for Transformations using the Pen tool, which allow changes in increments of hundredths.


dot 123 Protecting Part of an Image When Creating a Seamless Tile

If you want to protect part of an image when you are creating a seamless tile, select that part of the image before applying the Seamless Tiling feature. Though that part of the image will still figure in the seamless tile, it will be preserved without blur or fading in the finished tile. The following two sets of images illustrates this.

In the first set, the first image is the source, the second image is a seamless tile made from the image using the default settings, and the third image is a seamless tile made from the image using the Mirror Tiling Method:

Original Default Settings Mirror Tiling
seamless tile source image seamless tile-default settings seamless tile - Mirror option

In the second set of images, the same seamless tiles were made from the same original, but in this case the hibiscus flower was selected before the effect was applied. By comparing this set of images with those above, you can see how the flower was protected from the blurring and fading caused by the seamless tiling effect:

Original With Selection Default Settings Mirror Tiling
seamless tile source image seamless tile-default settings seamless tile - Mirror option


dot 124 Using the History Palette To Save Single Script Commands

The History palette gives you the ability to save single steps/commands to the clipboard. This is particularly handy when you are working on a script, and need to insert a particular step. If you don't already have a "snippet" of that command saved, just execute the command on any image, right-click on that command in the History palette, choose "Copy to clipboard" from the context menu, and then in your Text Editor, paste that step/command into the script where it's needed. This is much quicker than recording a script to get that step.


dot 125 Closing An Image Without Saving

To close an image without having to respond to the Save changes to.... dialog, hold down the SHIFT key and click the close button. The image closes with no dialog.

For multiple images, to avoid the Close All Files dialog, hold down the SHIFT key while clicking on Windows...Close All. I have the Close All Images icon close all icon on my Standard Toolbar, so all I have to do is hold down the SHIFT key while clicking on that icon. Works like a charm! For more information about adding items to PSP toolbars, see #049 Customizing ToolBars and Menus.


dot 126 Quick Way to Repeat A Command Using the Same Settings

To quickly repeat a command with the last used settings and bypass the command dialog, hold down the SHIFT key while selecting the toolbar button or menu item representing that command. This will bypass the dialog and apply the command with the last used settings. Of course, if the command being repeated is the last command applied, CTRL + Y is even faster.


dot 127 Making Stripes

To make stripes, create an image 250x1 (250 pixels by one pixel). Fill with any pattern or gradient that contains the colors you'd like to see in the stripes. Resize the image to 250 x 250, by choosing Image...Resize, and UNchecking the "Lock aspect ratio" checkbox.


dot 128 Making Quick Plaids

To make a quick plaid:

Here's a sample - the lower right image has a Layer Blend Mode of Dissolve:

sample quick plaid


dot 129 Using *.abr Brushes In PSP

Paintbrushes (.abr brushes) made in Photoshop 6 or later are not readable in PSP due to the proprietary format used by Photoshop. However, if you have Photoshop, you can stamp any of those brushes in a 999x999-pixel image, save the image in .psd format, open the image in PSP, and save as a custom brush (File...Export...Custom Brush).

If you don't have Photoshop, you can always use the free program ABRviewer, an opensource Photoshop brush viewer which allows you to view any Photoshop brush and save it in PNG format. You can find ABRviewer HERE. The PNG files can then be opened in PSP and exported as custom brushes. To process a whole folder of PNG files, try my new PSPBrushfromPNG script, available on my PSP Scripts page.

NOTE (11/15/11): Another freeware program, called abrMate, was released in January, 2011. This program "has the ability to open Adobe Photoshop .abr brush preset files for previewing, organizing, or exporting brushes to .png's." I find this software even easier to use - it can be found HERE.


dot 130 Makeover (PSP X+) Tool Tips

To apply a darker suntan to an image, just change tools (or modes in the Makeover tool) and return to the Makeover tool, Suntan mode, and you'll darken the tan. You may have to actually use the tool or mode you change to before returning to the Suntan mode of the Makeover tool, but then you can "undo" whatever you did.

When using the Blemish Remover mode, use the Size control to make the inner circle, or replacement area, large enough to just enclose the blemish. The outer circle, or sampling area, contains the material that will be used to cover the blemish. Holding down the SHIFT key allows the inner circle to move without changing the location of the outer circle, giving you the ability to position the replacement area within the sampling area. This can give you some flexibility in choosing the material to replace the blemish.

With the Toothbrush tool, multiple clicks will increase the whitening. Increasing the Strength parameter will do the same thing.

For more information on one of the PSP X2 additions to this tool, see #014 Tips for Using the Thinify Option


dot 131 Moving Selections

In PSP X+:
  1. To move and float a selection and leave a transparent area or background color, do one of the following:
    • With the Mode for the current selection tool set to Replace, drag the selection with one of the selection tools (Selection, Freehand, or Magic Wand tool).
    • To move the selection one pixel, press any arrow key.
    • To move the selection 10 pixels, hold down CTRL and press any arrow key.
    • To move the selection 50 pixels, hold down SHIFT and press any arrow key.
    • To move the selection 100 pixels, hold down SHIFT and CTRL and press any arrow key.

  2. To move and float a selection by copying it and leaving the original intact, do one of the following:
    • With the Mode for the current selection tool set to Replace, hold down ALT, and drag the selection with one of the selection tools.
      Note: Once the selection is floating, it is no longer necessary to hold down the ALT key to move the selection. In fact, if you float the selection first (Selections...Float), it is not necessary to hold down the ALT key at all in order to copy and move a selection while leaving the original intact.
    • To move the selection one pixel, press any arrow key.
    • To move the selection 10 pixels, hold down CTRL and press any arrow key.
    • To move the selection 50 pixels, hold down SHIFT and press any arrow key.
    • To move the selection 100 pixels, hold down SHIFT and CTRL and press any arrow key.

Prior to PSP X, moving selections worked a little differently:

  1. To move and float a selection and leave a transparent area or background color in PSP 8 or PSP 9, do one of the following:
    • With the Mode for the current selection tool set to Replace, drag the selection with one of the selection tools (Selection, Freehand, or Magic Wand tool).
    • To move the selection one pixel, use SHIFT + any arrow key.
    • To move the selection 10 pixels, use SHIFT + CTRL + any arrow key. You can also move the selection 10 pixels by holding down either SHIFT or CTRL and pressing Page UP (to move up), Page Down (to move down), Home (to move to the left) or End (to move to the right).
    • To move the selection 100 pixels, use SHIFT + CTRL + the Page Up, Page Down, Home, or End key.

  2. To move and float a selection by copying it and leaving the original intact in PSP 8 or PSP 9, do one of the following:
    • With the Mode for the current selection tool set to Replace, hold down ALT, and drag the selection with one of the selection tools.
      Note: Once the selection is floating, it is no longer necessary to hold down the ALT key to move the selection. In fact, if you float the selection first (Selections...Float), it is not necessary to hold down the ALT key at all in order to copy and move a selection while leaving the original intact.
    • To move the selection one pixel, use CTRL or SHIFT + any arrow key.
    • To move the selection 10 pixels, use SHIFT + CTRL + any arrow key. You can also move the selection 10 pixels by holding down CTRL + the Page UP, Page Down, Home or End key.
    • To move the selection 100 pixels, use SHIFT + CTRL + the Page UP, Page Down, Home or End key.
    Note: These instructions for moving selections in PSP 8 and PSP 9 differ significantly from the hard copy User Guide, the PDF version of the User Guide, and the online Help files, all of which differ from each other, and all of which contain errors.

To move the selection marquee only, see #039 Moving the Selection Marquee.


dot 132 Moving Vector Objects

In PSP X2+, you can use the arrow keys to move vector objects up, down, or to the right or left. Choose the Pick tool pick tool (K), and then:
  • To move the vector object one pixel at a time, press the arrow keys.
  • To move the vector object 10 pixels at a time, hold down CTRL and press the arrow keys.
  • To move the vector object 50 pixels at a time, hold down SHIFT and press the arrow keys.
  • To move the vector object 100 pixels at a time, hold down CTRL + SHIFT and press the arrow keys.


dot 133 Starting PSP And Running A Script Automatically

To start PSP and have a script automatically execute, create a shortcut on your desktop whose target is the complete path to the PSP program (indicated by the ... below), followed by " /script " and then the complete path to the script you want to execute:

"...\Corel Paint Shop Pro Photo.exe" /script "C:\PSP User Files\Scripts-Restricted\#currenttest.PspScript"

Be sure there is a space both before and after "/script" which follows the path to the application, then follow that by the complete path to the script you want automatically executed when PSP launches.


dot 134 Accessing the Corel Paint Shop Pro Newsgroups and Forums

To access the Corel Paint Shop Pro Newsgroups, go to the Corel site (
http://www.corel.com/), click on the Resources tab, click on Newsgroups, and then choose the newsgroups you wish to subscribe to. The directions there are for Outlook Express, but the procedure should be basically the same for any newsreader program.


dot 135 Making A Frame Fit An Image

Many times a frame is saved in portrait orientation, and is needed on a landscape-oriented image, or vice versa. To help make the frame "fit" the image, and avoid a frame with overly-wide sides or top and bottom, clicking 'Rotate frame right' often works. However, this still at times leaves either the top and bottom, or the two sides of the frame too wide. To resolve that problem, you can use Geometric Effects on the Picture Frame layer:
  • To resize top and bottom of a frame, choose Effects...Geometric Effects...Cylinder - Horizontal.
  • To resize the left and right sides of a frame, choose Effects...Geometric Effects...Cylinder - Vertical.

Here's an example of a badly-fitting frame on a portrait image. On the left is the image with the frame applied (using Image...Picture Frame). On the right is the same image and frame, after applying the Cylinder - Horizontal effect, at a Strength of 30%.

frame-portrait image
frame-portrait image fixed

I often set Guides (View...Guides) so I can see exactly how much the frame needs to be adjusted. Here is the same set of images with the Guides (shown in blue) set:

frame-portrait image with guides
frame-portrait image with guides fixed

Here's one more example, this one of a badly-fitting frame on a landscape image. On the left is the image with the frame applied, and on the right is the same image and frame, after applying the Cylinder - Vertical effect, at a Strength of 21%.

frame-lanescape image
frame-landscape image fixed
Note: The above process works best when 'Frame inside of the image' is chosen in the Picture Frame dialog. If 'Frame outside of the image' is chosen, you may need to use the Pick/Raster Deform tool to refit the frame to the image after applying the Geometric...Cylinder effect to the image. Some cropping will probably be needed as well.

Some people also get similar results adjusting frames using Effects...Distortion Effects...Punch.


dot 136 Getting the PSP 8 Colorize Results in PSP 9+

The Colorize effect changed in PSP 9 - some colors are now lighter, and some are darker than they are in PSP 8 and prior versions of PSP. To get relatively equal results in other versions of PSP, you can use the Colorize option in Hue/Saturation/Lightness. You'll need a calculator for this one, but here's how to do it:
  • To get the same hue, change the Hue in H/S/L to 1.4 times its value in PSP 8.
  • To get the same saturation, change the Saturation in H/S/L to 0.4 times it's value in PSP 8.

And the reasons for these decimal values, you ask? The Colorize Hue runs from 0 to 255, and the H/S/L Hue runse from 0 to 360. To get the same hue in PSP 9+ using H/S/L, set it to 360/255 times its value in PSP 8 colorize. Likewise, the PSP 8 Colorize Saturation runs from 0 to 255, but the H/S/L Saturation runs from 0 to 100. To get the same saturation in PSP 9+ using H/S/L, set it to 100/255 times its value in PSP 8 Colorize.

To make this conversion even easier, use the ss-ColorizeConverter script listed on my PSP Scripts page.


dot 137 Translating PSP 7 Wave Settings for PSP 8+

The Wave effect changed quite a bit in PSP 8, and has remained the same in ensuing versions. In PSP 7, everything was based on pixels - a wavelength of 12 meant a wavelength of 12 pixels. On a small image this would be a lot, but on a large image, it would be a little.

In PSP 8+, everything is specified in percent based on the canvas size. A wavelength of 12 means 12% of the size of the canvas. No matter what the size of the canvas, a wavelength of 12 will be 12% of that canvas. That means that in versions after PSP 7, the wavelength is proportionate to the size of the image.

There are many pre-PSP 8 tutorials which use the wave effect, and users of more current versions of PSP are usually very disappointed in the results when they try the tutorials. But there is a solution involving some simple calculations. The same effect can be obtained in any version of PSP by converting pixel settings from PSP 7 into percentage settings. Special thanks to Kris Zaklika of Corel, Inc. who provided this information in one of the Corel newsgroups.

To calculate the appropriate settings, all you need are the following equations:

  • HA8 = 100 x HA7 / W
  • HW8 = 100 x HW7 / H
  • VA8 = 100 x VA7 / H
  • VW8 = 100 x VW7 / W

where:

HA8 = Horizontal Amplitude in PSP 8+
HW8 = Horizontal Wavelength in PSP 8+
VA8 = Vertical Amplitude in PSP 8+
VW8 = Vertical Wavelength in PSP 8+
HA7 = Horizontal Amplitude in PSP 7
HW7 = Horizontal Wavelength in PSP 7
VA7 = Vertical Amplitude in PSP 7
VW7 = Vertical Wavelength in PSP 7
W = Width of canvas in pixels
H - Height of canvas in pixels

Because versions of PSP starting with PSP 8 don't allow fractional settings for Amplitude and Wavelength, you'll have to round the results to the nearest whole number. This introduces slight variations in the results you get, but these differences are usually negligible. However, you will see that slight variations on large images will not work well in PSP 8+.

Now, I know you are blown away by the mathematical calculations required to get the same results in PSP X8+ as in PSP 7, and you just can't wait to try them! But for those not so mathematically inclined, this conversion is super-easy using the ss-WaveConverter script listed on my PSP Scripts page.


dot 138 Changing Text Materials the Easy Way

To change the materials for vector text without having to bring up the Text Entry box (or re-enter Text edit in PSP X3+), select the text with the Pick tool pick tool (Object Selector tool). Then change the stroke in the Foreground Material box, and/or the fill in the Background Material box. Color changes will show up in the text immediately - pattern and gradient changes will show up in the text as soon as the Material Properties dialog closes.

This also works for other vector objects, like preset shapes, rectangles, ellipses, or symmetric shapes - just select the vector object with the Pick tool, and you can change the Materials directly from the Materials palette.


dot 139 Searching in Drop-Lists

To quickly scroll in a drop-list - like the Picture Tube list on the Picture Tube Tool Options palette, or the Gradient list on the Materials palette, or the Scripts list on the Script toolbar - once you have the list open, use the keyboard to select the first letter of the item you are searching for, and you'll be taken immediately to that section of the list. For example, if you are searching in the scripts list for the CenterLayer script, type C and the drop-list will drop down to the C's. Or, if you want one of my scripts, which all begin with ss, type S and the drop-list will drop down to the S's. This is much faster than paging down, and really makes searching much easier. And it works for all the drop-lists in PSP.
Note: This works for all resources except Preset Shapes. In PSP XI, Corel changed the naming convention for the resources shipped with the program to a very generic name. They later revised the product to include the original "meaningful" names, and sorting was once again possible, as was searching in drop-lists. However, this was never quite fixed for preset shapes, which reside in shape libraries. The lists are actually sorted by these shape library names first and then by the shape names within those libraries. This gives a rather skewed list, so don't be surprised if you find some strangeness in the Preset Shapes drop-list. Of course, if you are as unhappy with this as I am, you can always EMAIL Corel and let them know!


dot 140 Starting Your Shape At Its Center

Getting your starting point to be the center of the shape works differently for the different shape tools:
  • Using the Preset Shape tool, click on the right mouse button and drag to draw the shape.
  • Using the Rectangle, Ellipse, or Symmetric Shape tools, hold down the CTRL key and drag to draw the shape.


Previous Page   ~   Index   ~   Next Page



Email


If you have any suggestions for additions to this list, please EMAIL ME.
Please do not post this page, in whole or in part, in any other location.

About Me ~ Home ~ Email

All graphics and content 2002-present by SuzShook