PSP Tips & Tricks
061 - 080
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If you want a new cfg or Settings File, first click on the OPEN button at the bottom of the screen. The Open Presets File dialog box will open. Type in the name you want for your new Settings File in the "File Name" box - the system will append the .cfg for you - and click on the OPEN button. Then, click on the SAVE button as outline above, to save your settings.
To load a particular Sinedots Settings file you've saved, click on the OPEN button at the bottom of the screen. A list of Settings Files will appear - just double-click on your Settings File, or the one that contains the settings you want to work with. To find the individual Sinedots setting in that Settings File, click on the small arrow beside the name box at the bottom of the screen - a list of the settings in the currently open Settings File will drop down.
Any time you're not sure which Settings File is open, click the OPEN button - the Open Presets File dialog box will pop up, and the name of the currently open Settings File will appear in the "File Name" box. If that's not the one you want, browse through the list, double-clicking on the one you want.
Be sure to reset the Options to whatever format you usually save in when you are done (by saving another file - there's no other way to reset the options) so that future files will be saved in the expected format.
An alternate and easier method of saving files in PSP 7 format is to use the Animation Shop file type in the Save as type of the Save As dialog (circled in red below):
Notice that this format saves the image with a .psp extension (blue arrow above). When this method is used, there is no need to go back and reset the Save As Options to the format you usually save in, as this method does not change those options.
Note this is true of all PSP-type files, such as PSP layered images, tubes, frames, masks, brushes, shapes, etc.
In order for these multilayered PSP files created in PSP X2 to work correctly in Animation Shop, the following must be true:
To configure Animation Shop to keep layers as separate frames, start Animation Shop, then choose File...Preferences...General Program Preferences, and click on the Layered Files tab. Make sure "Keep layers as separate frames" is checked. This feature causes Animation Shop to open a multilayered file and keep each layer as a separate frame. It's a very powerful feature. Also check "Preserve overall layer transparency" to retain the transparency level set for each layer.
Now, open your multilayered PSP file in Animation Shop, and click the View Animation button (or choose View...Animation). If the image checks out, you're ready to save the animation.
These fields are sticky fields, and your selections should be intact for your next animation, though you may need to change the color in the color box on the Partial Transparency tab.
Then select all nodes (CTRL + A), and change the node type to Symmetric (CTRL + S).
To exit node editing, select another tool.
In this first set of images, the original shape is shown at the left. The center image shows stretching the rectangle by pulling on the right handle of the bounding box. Finally, the rightmost image shows the resulting rectangle. Notice the corners.
This same thing happens when using the rounded rectangle shape to create the rectangle directly - the corners are not evenly rounded at all:
Now let's see how to correct this situation. In the next set of images, the original shape is the same. To make the rectangle, I stretched this image, too, but in a different way:
Take a close look at those corners - isn't the result much neater?
You're not restricted to extending the rectangle in only one direction. You can make it as wide or as tall as you want. Select the side nodes first, extending the rectangle as wide as needed. Then select the bottom nodes (or the top nodes) and extend in that direction until it's the correct size, always with perfectly round corners.
Now you know how to make real rounded corners.
Starting with PSP 9, there is an alternate way to draw rounded rectangles that eliminates the problems with the corners when the rectangle is stretched. Just use the new Rectangle tool, and set the horizontal and vertical radii before you draw your rectangle (larger numbers give more roundness to the corners). Then switch to Edit mode, and drag the sides or top and bottom to enlarge the rectangle. You'll see the corners are maintained exactly the same as you stretch the object.
Here's an arc whose line style was changed to Arrowhead end:
The following diagram shows this process - the first side of the triangle is created by clicking at point A and then at point B. The second side of the triangle is created by clicking at point C. The triangle would be completed now by clicking on the Close selected open contours button on the Tool options palette.
Notice the small square icon that moves along the curve as you move the text (see blue arrow in following image) - this icon represents the location where the text will be dropped:
If the text is aligned left, that icon represents the left edge of the text; if the text is aligned center, that icon represents the new center of the text; and if the text is aligned right, that icon represents the right edge of the text.
Of course, if you want to move the text and the line, all you have to do is select both the text and the line, and they will still move together.
Or the Warp Brush tool
Then, when you need to get the HTML code for a color you're using in a tutorial, all you have to do is hover over the color with the Dropper tool and the hexadecimal/HTML code will display:
The HTML code for the color in the first image is #8EA791, and the code for the second image is #0B562D. If your ToolTips aren't visible, see below.
Many of the Eraser tool options help erase smoothly. I especially like the effect produced when reducing the Hardness option down near 0. This allows you to erase around the edges of an object, leaving very soft edges, almost like anti-aliasing.
In versions of PSP before PSP X, using the eraser tool on a flattened image was like painting with the paintbrush in reverse: painting with the left mouse button applied the background material, and painting with the right mouse button applied the foreground material. This was changed in PSP X - using either button in PSP X+2 immediately promotes the background layer to a raster layer, and either erases (left mouse button), or reapplies erased pixels (right mouse button). Though this change might be an unwelcome surprise to many users, it is actually "by design", as most users want to get transparency when they erase.
Shortcut: The keyboard "shortcut" to activate the Eraser tool is "X".
062 Saving Your Settings In Sinedots II
To save the settings for one of your Sinedots "creations" in a cfg file, or Settings File, click on the SAVE button at the bottom of the screen, then type in the name you want for these settings in the "Enter a Setting Name" field of the Save As dialog box that pops up. It will save your settings in whichever cfg file is currently open.
063 Saving Images in PSP 7 Format
If you want or need to save images in PSP 7 format, for example, for Animation Shop:



Note: Although Animation Shop is no longer distributed with Paint Shop Pro, the option to save files in Animation Shop format - which is PSP 7 format - is still available. Animation Shop from previous versions of PSP can still be used to animate files created in any version of PSP, as long as those files are saved in PSP 7-compatible format.
064 Determining Version Paint Shop Pro Image Saved In
To determine the version in which a PSP image or tube or frame was saved:
Version Note: In PSP X4, the naming convention for the version number in the Image format panel was changed to match the actual version number of the format the file was/is saved in. Therefore, starting in PSP X4, if you look at the Details for any PSP File, the version number in the Image format panel will say:
065 Animation Tips - Using Layered Images
In my opinion, the best way to create an animation is to create a layered image in Paint Shop Pro and open the PSP file as a multi-framed animation in Animation Shop. With the file saved as a PSP file, you can go back and make any changes, add new layers, rearrange the layers, and so on.
Note: Starting in PSP X, Animation Shop is no longer supported by PSP. However, the "Export Frames...To Paint Shop Pro" command in Animation Shop still works, and will export the frames to the most recently active copy of PSP (if you have several versions open). PSP X4 seems to have dropped support for this command, even though there appears to be some communication between Animation Shop and PSP X4 - when the "Export Frames...To Paint Shop Pro" command is used in Animation Shop, an error message is generated in PSP X4, saying "The specified file cannot be identified as a supported type" - a message which makes little sense! See Tip #175, Updating Back to Animation Shop From PSP, for more information on communications between Animation Shop and PSP. Note that even the suggestions in Tip #175 for copying frames back to PSP won't work in PSP X4.
066 Animation Tips - Saving Images As Transparent Gifs
Animation shop does not do a very good job of saving transparent gifs - there are always some "jaggies" left around the image. There are three ways to avoid this problem and keep your animations "clean":
067 Animation Tips - Adding a Logo or Watermark to All Frames of an Animation
To add a watermark or logo to all frames of an animation:
068 Blending "Rough" Edges
You can blend "rough" or aliased edges of a pasted-in figure into a background to approximate an anti-aliased effect by using the Soften Brush tool
. This also works when trying to blend elements from different layers.
069 Working With Vector Objects
The default node type in new vector objects (other than some vector lines) is Cusp. To evenly round out all the sharp corners of a vector shape, edit the nodes by choosing the Pen tool
and selecting Edit Mode:









070 Keeping Rounded Corners Round
When you create a rounded square, and later decide you want to extend the rectangle, the rounded corners stretch out, and are no longer rounded like they were when you first created the shape. This tip will show you how to keep those corners perfectly rounded. Of course, your original shape has to be vector.


(V), Edit mode
.

071 Drawing An Arc
The easiest way I know to draw an arc is to draw a vector circle with the Preset Shape tool
(P), and then delete one of the nodes using node edit (choose the Pen tool
(V) and select Edit Mode). To change the line style of the arc, right-click it with the Pick tool
(K), and choose Properties from the context menu to bring up the Vector Property dialog - which includes line style as one of its options.

Note: If the Ellipse tool
(Q) is used to draw the circle instead of the Preset Shape tool, the process is slightly different. After the circle is drawn, the object must first be converted to a path (right-click and choose Convert to path from the context menu) before invoking node edit.
072 Drawing A Vector Triangle
To draw a vector triangle, choose the Pen tool
(V), Drawing Lines and Polylines mode
, and CHECK the Connect Segments check box. Then do the following:
.

073 Maintaining Aspect Ratio When Resizing Vector Images
To maintain the aspect ratio when resizing vector images, select the image, LEFT-click, and drag from a corner.
074 Creating Text On a Curve
Here are a few basic tips for creating text on a path:
, select Edit Mode, and select a node on the path:
).
Note: Leading has no effect on the position of text relative to a curve. This was new in PSP 9.
), and then click on the text.
).
For a detailed explanation of creating text on a path, visit my Text On A Path in PSP Tutorial.
075 Moving Text On A Curve
You can move the curved text independently of the line it follows. Using the Pick tool
(K), select only the text, and you can move it along the line without moving the line.

076 Another Way to Curve Text
If you're not into creating text on a curve, or you just want to curve some text quickly, try the Mesh Warp tool
:

:

077 Bezier Lines
To draw Bezier lines, used the Pen tool
in Draw Point to Point - Bezier Curves mode:

Click at the beginning of the line, and drag to create the control arms. Then click at the endpoint of the line, and drag again. The shape of the curve is determined by the length and direction of each node's control arms. For more information on creating Bezier curves, visit my Bezier Lines in PSP mini-tutorial.
078 Displaying HTML Color Codes
This tip is especially valuable for tutorial writers. Most of us share colors with our tutorial readers in hexadecimal format, or what we call HTML format - you know, like white is #FFFFFF, and black is #000000. I've always opened the Color dialog to determine the hexadecimal format for colors I wanted to share, until I discovered this tip - just set your preferences up to display colors in hexadecimal format:
079 Displaying Color Dropper ToolTips
To display the RGB values for the color under the cursor whenever the Dropper tool is active, choose File...Preferences...General Program Preferences, and click on Display and Caching in the left window. In the "Presentation" panel, mark the Display all color dropper tooltips check box. And remember, the Dropper tool is also available whenever you use any painting or drawing tool if you press the CTRL key. In all these cases, the "Sample size" parameter on the Tool Options palette for the Dropper tool is in effect, and will influence the sample being taken. See #187 Sampling With the Dropper Tool for more information.
080 Eraser Tool Tips
. Comes in handy when you're cleaning up an image for a tube and your mouse "slips". No need to hit the undo button and lose everything you've just done - just "unerase" those pixels back in with the right mouse button. That's right, using the Eraser tool with the right mouse button on a transparent layer reapplies any paint that was previously removed. Technically speaking, unerasing doesn't really reapply paint - it "detransparentizes" what is already there - but you get the picture. This is true even after you close an image and then reopen that image file, as long as the image is saved in a format that preserves layer information, like the PSP format or the PSD format.
Note: If you right-drag the Eraser on a layer, the paint you reapply might look somewhat different than it looked originally. The Eraser's settings for Opacity, Density, or Hardness, and the Textures mode setting can produce different effects from the original. In addition, when a file is closed, everything outside the bounding box of the opaque area is discarded, so unerasing outside this block will produce black. This can be prevented by using the trick described in tip #019 Copying A Layer And Keeping Data In Same Location which would force the bounding box to be the size of the source canvas.
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